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RealityKit Fundamentals - A Guide for Building AR Applications
Introduction
Prerequisites (1:36)
Private Slack Channel & Newsletter
Quarterly Live Q&A Sessions
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Getting Started
Understanding the Concepts (4:13)
Resources
Creating Your First AR Project (6:53)
Resource - Wireless Debugging
Adding Your First Model Entity (5:39)
Adding Multiple Model Entities (4:59)
Adding Text (3:40)
Gestures
Adding Tap Gestures to Virtual Objects (11:21)
Ray Casting and Adding Virtual Objects Using ARAnchor (5:30)
Ray Casting and Adding Object Using Anchor Entity (4:14)
Scale, Rotate and Moving Virtual Objects (1:58)
Importing Models into your World
Importing Models Using USDZ Files (5:59)
Asynchronously Importing Models Using USDZ Files (4:35)
Loading Multiple Models (4:44)
Loading Entities with Animations (6:41)
Occlusion, Unlit and Video Materials
What is Occlusion? (1:11)
Resource: Occlusion Example YouTube Video
Implementing Occlusion in RealityKit (6:24)
Video Materials (6:01)
Unlit Material (2:57)
Image Texture (7:05)
Loading Multiple Image Textures Asynchronously (8:20)
Physics
Hello Gravity (9:29)
Collision Detection Example 1 (10:29)
Collision Detection Example 2 (11:43)
Collision Detection and Filters (6:00)
Collision Detection and Physics (17:23)
Implementing MovableEntity (9:09)
AR Coaching
What is AR Coaching? (1:55)
Implementing AR Coaching (8:41)
Measurement App
What we will be building? (0:27)
Setting Up Initial Project (11:33)
Adding Virtual Points to the Real World (11:33)
Image Tracking
What is Image Detection? (1:35)
Resource: Image Detection AR Watch
Implementing Image Detection (7:48)
Image Detection and Video Material (6:39)
Light
Point Light (5:01)
Directional Light (2:37)
Spotlight (4:12)
Reality Composer
What is Reality Composer? (2:23)
Creating Scenes in Reality Composer (12:00)
Adding Behaviors (14:19)
Trigger Actions in Xcode through Reality Composer (13:20)
Post Notification from Xcode to Trigger Action in Reality Composer (5:16)
Face and Objects Anchors
What are Face Anchors? (1:39)
Implementing Face Anchors (7:07)
Scanning Models for Object Anchors (4:31)
Resources
Implementing Object Anchors (3:57)
Project Time - Furniture Store
What we will be building? (0:34)
Displaying Furniture Images and Implementing FurnitureListViewModel (6:51)
Loading Selected Furniture (11:24)
Adding Coaching Overlay (4:41)
Persistence
What we will be building? (0:22)
Understanding the Starter Project (2:53)
Saving World Map (10:31)
Loading the Saved World Map (5:36)
Display Mapping Status and Saved Alerts (13:36)
Understanding ARGeoAnchor
What are ARGeoAnchors? (1:12)
Tour of the Starter Project (1:43)
Checking Support for Geo Anchors (10:18)
Finding User's Current Location (6:14)
Placing ARGeoAnchors based on User's Current Location (9:44)
Adding ARGeoAnchors on Tap Gesture (5:34)
Resources
Conclusion
Next Steps (0:40)
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